The Conclusion of My Quest to Make My Accessibility Talks Accessible


I am completely humbled and amazed by everyone around me. After one day, I raised all the needed funds to get my talk subtitled. Thank you! I can’t express how happy I am for all the support and love that has been shown.

Now begins that actual process of getting the work done. ❤

Tara pointing at her presentation with the caption "Subtitles coming soon"



The Quest to Make My Accessibility Talks Accessible

Hey guys!

So you may remember that when I posted a link to my GDC talk “Evolve: An Adventure in Accessibility Retrofitting,” I noted it didn’t have subtitles.


Basically, GDC doesn’t put subtitles on videos in their Vault player. That’s the first roadblock. They can however, migrate videos to Youtube where they rely on autogenerated captioning for Youtube, which I guess is technically better than nothing. But let’s be frank, autogenerated captions suck for tech/game talks because of all the slang/jargon/made up words. They’re pretty much useless.

Obviously, having my content about video game accessibility be accessible is really important to me, so I reached out to some GDC folks. Chatting with them, we’re getting my talk migrated over to Youtube and I’ll be able to provide a closed captioning file that they’ll upload and we’ll have captions! Yay!

But, there is some bad news. Generating accurate closed captions is really time consuming, especially when the video is an hour long, even if you’re good at it. And well…. I’m not good at it, I don’t have time and I have to provide the captions for my talk if I want it to be subtitled .

So, I’m outsourcing! I’ve selected Kait Paschall (@8bitKnitWit), the person who captions all of the Unreal Tutorial videos and all of the vids for #GAConf! Why did I go with her?

  • She’s from games, so she knows the terminology.
  • English is her first language, the language the talk is in.
  • She’s gonna give 100% Grade A subtitles, no partial automation here!

This is where I need your help. I don’t have $315 laying around to pay Kait for her work, but I want my content about accessibility to be accessible, and I want to support someone else as passionate about accessibility as I am.

I’m going to be spending some time fund raising. If you can, please chip in. Every little bit helps! ❤

Check me out on Twitch 7PM PST on Wednesdays while I fund raise!

ladie_au_pair's Streambadge

Donations can be submitted here! PayPal and Credit cards accepted!

Check to see how close I am to my goal here!

GDC Vault – Evolve: An Adventure in Accessibility Retrofitting

Good news! My video is in the fault, and no log in is required! (Bad news, no captions. Sorry 😦 I’ve complained, I promise).

View it here >>

(It’s not on Youtube, so the video can’t be embedded. If it gets migrated, I will update this post.)

If you’re interested in the slides, I’ve already posted them here.


#GAConf/GDC 2017 Slides

Hi all!

Many of you have ask for my conference slides for my talk, Evolve: An Adventure in Accessibility Retrofitting, and here they are! The slides were slightly different between the two talks, so this is actually from GDC, which was a slightly longer version.

The slides alone don’t provide much info, so I tried to fill some stuff in the speakers notes to kind of give the slides context. You can view the speakers notes by clicking the little gear icon below.

  • Non-embedded version located here.
  • PPT version (with broken fonts) downloadable here.
  • You can also get a link to the report card listed in the report here.

Hopefully soon I’ll get to make a post about the overall #GAConf/GDC experience, but I’m a bit busy right now (cough*playing Zelda*cough), so we’ll see when I get around to it.


UPDATE: Video of the talk is now up at the GDC Vault. No log in required.

GDC 2017 – Evolve: Adventure in Accessibility Retro Fitting

Hello again!

I am pleased to announced that I am also going to speaking at GDC17, in addition to GaConf, on the topic of game accessibility.

My GDC talk is an expanded version of my GaConf talk about the work required to retrofitaccessibility features into Evolve and Evolve Stage 2.

I will upload my slides once the talk it over.

Find it in the official schedule builder here:


Location:  Room 3020, West Hall
Date:  Wednesday, March 1
Time:  9:30am – 10:30am
Format: Session
Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC, GDC Summits, Tutorials, & Bootcamps, GDC Summits, Tutorials, & Bootcamps + VRDC, VRDC Pass, GDC Education Summit, Indie Games Summit, Audio Track Pass, Expo Pass, GDC Main Conference + VRDC


It’s always said that you should plan for accessibility from the beginning, but what happens if you don’t? Turtle Rock Studios learned the hard way with ‘Evolve’, but gained a lot of knowledge taking steps to make their game more accessible post launch. In this session, learn not only how to avoid the challenges they encountered but how thinking of gamers with disabilities made their title more appealing to the general audience for ‘Evolve Stage 2’ .


Attendees will leave with a practical example of game accessibility in a launched title, as well as the knowledge of how to evaluate their game for accessibility and how accessibility becomes good design for all players.

Intended Audience

Anyone interested in helping gamers with disabilities, looking how to make their game more generally accessible to a wider audience, or are interested in ‘Evolve’. Although no prerequisite knowledge is required, the added context of shipping at least one title will make it more relatable.